Reddit users believe that Valve has silently nerfed AWP in CS2. The AWP is perhaps the most iconic gun from the Counter-Strike games and often, a topic of controversy. Back in the CS: GO days, it was so mobile and accurate that it had to be nerfed a little bit to make sure hip-fire shots didn't headshot players at close to mid-range.
Now, with CS2 slowly gaining more players, Reddit users such as killer_conn believe that perhaps the gun has been nerfed without an announcement.
Now, this can be a controversial take since Valve hasn't officially announced any changes to the weapon. Hence, the idea of a silently nerfed AWP emerges. Players in the comment section of the post complained about finding the weapon unstable and missing shots that should ideally hit.
Some even reported that flicking with the AWP feels different now. A nerfed AWP would certainly show deficits but flicking is one difficult action to single out. That's because it's difficult to hit shots with a flick regardless. However, feeling different altogether certainly is concerning.
Meanwhile, another member of the CS2 community recounted their experience of having a lot more AWP kills in CS: GO as compared to CS2. They believe in the nerfed AWP idea because now they collect a lot more kills off of their rifle instead of the S-tier sniper in the game.
In the meantime, some Reddit users had a good reason to not believe that the AWP had been nerfed. They explained that the only difference is how the shots are registered in the newer Counter-Strike game and how it's all faster than CS: GO.
Yet another user who didn't believe in the silently nerfed AWP discussion brought up a similar topic. They explained that the way shot registration is calculated in CS2 is simply different than CS: GO. This causes some shots to fail while others hit.
Is the nerfed AWP an illusion caused by the new bobbing movement in CS2?
CS2 introduced a brand new bobbing movement in the game, which was extremely different from those in CS: GO. What is bobbing? It's the slight back-and-forth or side-to-side movement of the character and gun models while moving.
The feature was designed to make the game look more realistic. However, for many players, the new movement was a problem and they looked to disable bobbing in CS2. Reducing it to a lesser degree could make a difference. This may help hit more shots and solve the issue with the scope-in looking weird.
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